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MLB2K10

March 11th, 2010 admin No comments

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New to the series is the “My Player” feature, a career mode similar to the “Road to the Show” feature in MLB 10: The Show in which the player shepherds a player’s career from the minors to the majors. This is the most anticipated feature and MLB Today will be incorporated in My Player. Other features from the previous game have been improved or tweaked, including hitting and pitching. The game will also feature “MLB Today”, an online ticker that tracks real-life baseball news and scores. With the MLB Today feature you can also play the same game that is being played in the real MLB. For example, if the New York Yankees are playing the Boston Red Sox and C.C. Sabathia is pitching, in the game he will be pitching along with the same lineup that is being used.
The commentary has been improved as well, which analyze stats from the current year, the previous year, the previous series, and so forth. The crowd noise has also been reworked and sounds better than any previous version. [4]
The Franchise Mode has been enhanced as well. Players can choose multiple teams and run their franchise, and can make staff personnel decisions. There are now 40 man rosters for Spring Training and September call ups. Players also have a minor league system that run from Single A through Triple A. Players can draft players from the high school, college, and amateur league level. Teams now receive compensatory draft picks from Type A and B free agents as well. Players can invite friends to play against them within the Franchise Mode, as well as online player updates.
Like NBA 2K10, Major League Baseball 2K10 celebrates its 10th anniversary, harkening back to its Sega Dreamcast origins as World Series Baseball, though the series began in 1994 with the Sega Genesis release of World Series Baseball.
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The Minimum System Requirements For Major League Baseball 2K9:

Operating System: XP / Vista
Processor: Pentium 4 2.4 Ghz Single Core processor or equivalent (2.8 Ghz for Vista)
Memory: 512 MB or more (1 GB for Vista)
Hard Drive: 9.5 GB or more free space
Video Card (graphics): DirectX 9.0a Compatible Graphics card with 128 MB or more memory and one of the following chipsets is required: ATI x1300 or better / NVIDIA 6600 or better | DirectX 9.0c compatible card with Shader Model 3.0 support.
Sound Card: DirectX 9.0c compatible
DirectX: DirectX 9.0c
Disc Drive: 8x or faster DVD drive
Input: Keyboard or dual-analog gamepad…

The Recommended System Requirements For Major League Baseball 2K9:

Operating System: XP / Vista
Processor:Intel 3 GHz Dual Core processor or equivalent
Memory: 2 GB
Hard Drive: 9.5 GB or more free space
Video Card (graphics): Shader Model 3.0 support with 512 MB RAM (Nvidia Geforce 7900 GT or better)
Sound Card: 100% DirectX 9.0c compatible sound card
DirectX: DirectX 9.0c
Disc Drive: 8x or faster DVD drive
Input: Dual-analog gamepad…

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DCS: BLACKSHARK

March 8th, 2010 admin No comments

DCS: Black Shark

DCS: Black Shark is a simulation of the Russian Ka-50 attack helicopter and is the first simulation module of the Digital Combat Simulator series by The Fighter Collection and Eagle Dynamics.
DCS: Black Shark can be played as the most realistic combat helicopter simulation ever created for the PC with authentic flight dynamics and systems modeling. Black Shark may also be played as a console-style arcade game for the casual gamer.
A detailed and accurate 330,000 sq km depiction of the western Caucasus region serves as the battlefield and includes a broad array of eastern and western air, land and sea units.
Each air, land and sea unit is accurately modeled to include detailed models, weapon systems, movement dynamics and artificial intelligence. Each bullet, rocket, shell or bomb fired is modeled in detail for accurate performance.
Powerful and easy to use Mission and Campaign Editors are provided to allow creation of user-created missions and campaigns. Non-linear campaigns are provided with unlimited replayability. Multiplayer game play is provided to include both cooperative play using the Ka-50 data link and head-to-head. Multiplayer supports up to 16 players.
A set of detailed training missions, single missions and a campaign are included.
DIGITAL COMBAT SIMULATOR: Ka-50 “Black Shark” Download Features
* A highly-detailed six degrees of freedom cockpit allows you to look anywhere in the cockpit using TrackIR®.
* An unrivalled flight physics system provides the most realistic helicopter flight experience available. Interface with the fully 3D cockpit using a mouse with the option for an English cockpit.
* Detailed modeling and control of engine, fuel, hydraulics, electrical, navigation, radio, fire suppression, sensor, and weapon systems (casual game play modes also available).
* Advanced weapon physics for missiles, rockets and cannon rounds to include ricochets.
* Detailed simulation of the “Shkval” optical targeting system and the “Vikhr” anti-tank guided missile system that allows attacks on both ground and air units.
* Accurate emulation of both the “ABRIS” moving map navigation system and “Skosok” night vision goggles for day and night missions.
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BURNOUT PARADISE

March 7th, 2010 admin No comments

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Gameplay
According to Alex Ward, creative director of the game at developer Criterion Games, this game is a “complete reinvention” of the Burnout series.[3] He also said “To create truly next-generation gameplay, we needed to create a truly next-generation game from the ground up”. The game is set in an open-world environment.[4] Initially day and night cycles were not included in the game but a software update entitled “Davis” added this element to the game. Records are now kept on players’ drivers licenses and there as well as statistics such as fastest time and biggest crash for every street in the game. Unlike in previous Burnout games, “Crash Mode”, now called “Showtime”, can now be initiated at any time and place in the game.[5] While racing players may take any route to get to the destination. Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features multiple customisable game modes, [6][5] such as determining whether or not there is traffic in an online event, selecting race routes, and including/excluding cars based on their boost types.
The damage system has also been reworked. There are now two different types of crashes based on the car’s condition after the crash.[7] If the player’s car manages to retain all four wheels and does not break its chassis the player can drive out of the crash and continue playing; this is called a “driveaway”. If a player’s car loses any wheels, the engine is damaged too much from an impact, or winds up outside of the game’s map, the car is in a “wrecked” state and the player will have to wait until their car is reset. Cars will compress and deform around objects they crash into.
Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be “tuned up”[8] or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, which will randomly assign a color to the car, or by selecting the color in the Junkyard during vehicle selection. Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle’s Boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle.[9]
[edit] Multiplayer
The online lobby system used by most video games has been replaced by a streamlined system known as “Easy Drive”. While driving, players simply hit right on the D-Pad and the Easy Drive menu appears in the corner of their screen. From there, players are able to invite other players from their friends list. Once friends have joined the game, the hosting player can select the event to play. A “Mugshots” camera feature is available for the PC via webcam, PlayStation 3 using a PS3-compatible webcam, and Xbox 360 using Xbox Live Vision.[10] When a player is taken down, their photo, or ‘Mugshot’, is shown to the aggressor, and vice versa. These photos can then be saved to the PC or console’s hard drive.[11]
[edit] Updates and expansions
Burnout Paradise has undergone significant changes since its initial release. These have been implemented through several free patches and downloadable packs. The first major update, codenamed “Bogart”, fixed several glitches and was scheduled to be released on April 24, 2008.[12] However, it was made available to Xbox 360 users on April 18, 2008 and to PlayStation 3 users on April 24, 2008.
The “Cagney” update was released on schedule on July 10, 2008 for PlayStation 3 and on August 4, 2008 for the Xbox 360. The update introduces three new Freeburn multiplayer modes: Online Stunt Run, Marked Man and Road Rage. Online Stunt Run involves up to 8 players simultaneously competing for the highest stunt score within 2 minutes (or as long as a player is still chaining stunts). Road Rage features two teams; one must race to a checkpoint while the others tries to stop them through takedowns. Marked Man is like a game of tag, with one player as the Marked Man who cannot see the other players and has no boost. In addition there are 70 new online challenges. These new challenges are different from Free Burn challenges, being timed. Timed challenges start with all players gathering at a point of interest. The players then must all complete an objective within a certain time, such as jumping a ramp. “Gagney” also brought custom soundtracks and 1080i support to the PlayStation 3 version.[13]
Although initially excluded, Paradise was updated to add time-of-day as well as motorcycles.
On April 23, 2008 it was announced that motorbikes and night-day cycles would appear in the Bikes Pack (originally codenamed the “Davis” update), along with tailored locations, challenges and game modes.[14] Criterion Games announced on August 5, 2008 that the update would also feature a new dynamic weather system, two starter bikes in the player’s junkyard, 70 new bike-only challenges, and special “Midnight Rides” challenges that appear only at night.[15] The Bikes pack was released on September 18, 2008 on both the PlayStation 3 and Xbox 360.
On September 25, 2008 another update was made available which introduced support for the PlayStation 3 trophies system. Criterion Games originally stated that the trophies could be awarded retroactively to players who had already made certain achievements. However when the update was released they stated that this had proved to be impossible and that users would have to start a new game in order to achieve some of the goals.[16] On February 5, 2009, Criterion released the free 1.6 update, which includes the addition of an in-game browser for the PC and PlayStation 3 versions, allowing users to access the Criterion Games Network. An in-game store was also added to all versions allowing users to purchase content from within the game.[17]
[edit] Paid content
In addition to the free updates, Criterion is releasing several optional, premium packs that add content like new cars, areas and modes. The first update was announced as the “Burnout Party Pack” and launched on February 5, 2009 in North America and the United Kingdom.[18] It focuses on single-console multiplayer gameplay, offering a Freeburn Challenge-like setting but for people playing on the same console, passing the controller around to complete challenges. The challenges are split into ‘Speed’, ‘Stunt’ and ‘Skill’ with up to 8 rounds and up to 8 players playing at once. Criterion in addition also announced the combo pack “Burnout Paradise – The Ultimate Box” that launched around the same time which contains the original game, plus the Cagney, Bikes, Party pack and Update pack all in the same package which contained “a mountain of new refinements”.[19]
On November 7, 2008 Criterion announced the first premium content pack called “Legendary Cars”. The pack features four cars inspired by famous vehicles from film and television.[20] The Jansen P12 88 Special (based on the DeLorean from the Back to the Future films), the Hunter Manhattan Spirit (based on the Ecto-1 from the Ghostbusters films) the Carson GT Nighthawk (based on KITT from the television series, Knight Rider), and the Hunter Cavalry Bootlegger is (based on The General Lee from the TV series The Dukes of Hazzard).[21] The Legendary Cars pack was released on February 19, 2009 for the PlayStation 3 and the Xbox 360, and later in 2009 for the PC.[22]
On March 5, 2009, Criterion announced the release of the “Toy Cars” pack. It features a collection of new vehicles designed with a “toy car” aesthetic, although modelled as full-size cars. The Toy Cars pack has been released in three packs. The full pack offering all toy cars and also the Nakamura Firehawk; a toy motorcycle, the others splitting the content into two parts, without the Firehawk.[23]
On March 12, 2009, the “Boost Specials” pack was released. It featured two cars: the Carson Extreme Hotrod and the Montgomery Hawker Mech. The Carson was described as the fastest car in the game and featured a ‘locked’ boost; the car continues to boost until it is brought to a stop, either performing a 180-degree turn, slowing down with the handbrake or by crashing. The vehicle dynamics system were rewired so that the Carson performs more realistically than any other car in the game. The Montgomery Hawker Mech also featured a unique boost system, allowing the player to willingly switch between the three different boost types at the touch of a button.[24]
On February 6, 2009, via the Criterion Games Network, Criterion announced the “Cops & Robbers” pack, which was released April 30, 2009 for PlayStation 3 and Xbox 360.[25] The content does not involve AI Police cars patrolling the streets but instead borrows from the Cops and Robbers modes of older Burnout games, notably Burnout 2: Point of Impact. Players are split into teams, the Cops and the Robbers. Teams attempt to return gold bars to their respective bases to score points.[26] Every Paradise car (except Carbon and Premium DLC cars) receives a Police livery with the content.[27]
Originally announced as the “Eastwood” pack coming in “Fall 2008″,[28] the expansion known as “Big Surf Island” was released June 11, 2009.[29] Design for the island was guided by the principle of “If you can see it, you can drive it”.[30][31] The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire. Big Surf Island also features new vehicles, including the Carson Dust Storm buggy, a car tailor-made for stunts. In addition to the Dust Storm buggy two specially featured cars, the Hunter Olympus “Governor” and the Carson Annihilator Street Rod are also included. The unlockable cars also include toy versions of all four “Legendary Cars” pack vehicles and a special Jansen P12 Diamond awarded for completing all 500 freeburn challenges.[32] It features several new events, billboards, smash gates, and mega jumps. New Trophies and Achievements were also added along with a new ‘Big Surf Island License’ to obtain.[33]
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Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 2.8 GHz (3.2 GHz for Vista)
Memory: 1 GB (1.5 GB for Vista)
Hard Drive: 4 GB Free
Video Memory: 128 MB (Shader Model 3.0+)
Sound Card: DirectX Compatible
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SUPREME COMMANDER 2

March 4th, 2010 admin No comments

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The story starts with the newly-elected president’s assassination. A trailer for the game released at the Entertainment Software Association’s 2009 Electronic Entertainment Expo indicates that the story takes place twenty-five years after the conclusion of Supreme Commander: Forged Alliance, and centers on the breakdown of peaceful relations between the United Earth Federation, the Aeon Illuminate, and the Cybran Nation, implying that war has been instigated through a single bullet. Supreme commander 2 is more focused on conflicting characters rather than ideologies.
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Nvidia Graphics Card    -     Geforce 8800 GS
ATI Graphics Card    -     Radeon X1800 Series 256MB
RAM Memory    -     2 GB
Hard Disk Space    -     4.5 GB
Direct X    -     9
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ALIEN VS PREDATOR

February 23rd, 2010 admin No comments

Aliens vs Predator 1000 unlimited free full version rpg war pc games download

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Intel Processor    -       Core 2 Duo E6400 2.13GHz
AMD Processor    -     Athlon 64 X2 Dual Core 4800+
Nvidia Graphics Card    -     Geforce 8800 GTS
ATI Graphics Card    -     Radeon HD 2900 XT 512MB
RAM Memory    -     2 GB
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SINS OF SOLAR EMPIRE TRINITY

February 20th, 2010 admin No comments

Sins of a Solar Empire is an innovative real-time strategy game featuring seamless transition between epic strategy and tactical combat modes, initiating what is already becoming known as the RT4X sub-genre. A galaxy of intriguing aliens, powerful starships, and colossal planets comes to life with stunning 3D graphics, unparalleled sense of scale, and a cinematic musical score. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology.
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Minimum System Requirements:
Processor : Intel Pentium IV at 1.8 GHz
Video Card :128 MB VRAM – DirectX 9.0 Compatible 3D Video Card (nVidia GeForce 6600 / ATI Radeon 9600)
Memory : 512 MB RAM / 1 GB for Windows Vista & Windows 7)
Hard Disk : 2 GB of free Hard Drive Space
Operating System : Microsoft Windows XP SP3 / Windows Vista SP1 / Windows 7
Sound Card : DirectX Compatible
Direct X : 9.0
Controls : Keyboard & Mouse
Installation : DVD-ROM Drive
Multiplayer : Broadband Internet Connection
Recommended System Requirements:
Processor : Dual Core Processor at 2.2 GHz
Video Card :256 MB VRAM – DirectX 9.0 Compatible 3D Video Card (nVidia GeForce 7800 / ATI Radeon x1600)
Memory : 1 GB RAM / 2 GB for Windows Vista & Windows 7)
Hard Disk : 2 GB of free Hard Drive Space
Operating System : Microsoft Windows XP SP3 / Windows Vista SP1 / Windows 7
Sound Card : DirectX Compatible
Direct X : 9.0
Controls : Keyboard & Mouse
Installation : DVD-ROM Drive
Multiplayer : Broadband Internet Connection
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what is the best internet site to play free online games?

February 8th, 2010 admin 6 comments

i was wondering if you all could recommend a good site to play online games for free? i used the yahoo games site but you only get a 1 hour free trial on that site unless you want to buy the entire game. i am not into card games or violent video games, just looking for some good old clean games i can play. i love trivia games and interactive games.

any thoughts?

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ASHES CRICKET 2009

February 8th, 2010 admin No comments

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According to the developers, the game includes an intuitive, interactive bowling control scheme and dynamic and intuitive batting, with greater coverage and shot choice than previous games. The game also features official Hawk-Eye visualisations during play.
The game features two player co-op play, with up to four player versus matches. The PC, PS3 and Xbox 360 versions also feature full online multiplayer. The PC, PS3 and Xbox 360 versions also feature a coaching mode where they can learn the disciplines of batting, bowling and fielding from Sir Ian Botham and Shane Warne.
The game features commentary by Tony Greig, Jonathan Agnew, Shane Warne, Ian Bishop and Sir Ian Botham.
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These are the minimum system requirements needed for the game to function on your PC:
* Windows XP/Vista. (if running Windows Vista SP1 or above is recommended)
* DirectX 9.0c
* 2 Ghz Pentium or AMD™ equivalent
* 1 GB RAM
* Graphics Card: GeForce 6800 / Radeon X1600 or above Shader 3.0 256MB RAM card
* DirectX Compatible Sound Card
* Dual layer DVD-ROM Drive
* 2.5 GB Hard Drive Space
However, the following specifications are recommended for the game to function smoothly:
* Windows XP/Vista. (if running Windows Vista SP1 or above is recommended)
* DirectX 9.0c
* 3 GHz Pentium 4 or AMD™ equivalent and above
* 1.5GB RAM
* Graphics card: GeForce 8800GS & above, or Radeon X1900 series & above
* Sound Card: Creative Sound Blaster X-Fi Sound Card.
* Dual Layer Compatible DVD-ROM Drive
* 3 GB Hard Drive Space
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BOLT

February 8th, 2010 admin No comments

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Bolt is a video game available for Wii, Xbox 360, PlayStation 2, PlayStation 3 and Nintendo DS. It is based on the Disney film Bolt.[1]
By using Bolt’s super powers the player can fight enemies. New powers, such as Superbark and Laser Eyes, can be unlocked during the game.
The levels are shared between Bolt and Penny. Bolt has super powers whereas Penny has maneuverability by using her Wheelbar.
However, the game focuses on Bolt’s fake TV life, not the actual movie storyline.
Penny’s father has been kidnapped by the evil Dr. Calico, and Penny and Bolt must travel through five different countries to rescue him.
All of this is actually on TV, and Rhino the hamster is watching a DVD pack of all the 25 Bolt episodes; Possibly at the rural home at the end of the film with Bolt’s family (Penny, Mittens, Bolt himself, and Penny’s Mother). However, the player does not see Rhino, only hearing him. But on the Nintendo DS you can play a mini game called Rhino’s Mission, where you go through mazes and avoid obstacles, like cannons. and also he had an introduction sequence in the game where he was starting the dvd. saying it had 940 episodes of bolt, even though the game actually has 25.
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MINIMUM SYSTEM REQUIREMENTS
OS: Windows XP/Vista
CPU: Pentium 4 3.2 Ghz or AMD Athlon 64 3500+
RAM: 1 GB MB RAM or higher
HDD: 5 GB free disk space or more
Graphics: 128 MB or higher
DirectX: Version 9.0c
RECOMMENDED REQUIREMENTS
OS: Windows XP/Vista
CPU: Intel Core 2 Duo, AMD 64 X2 5000+ or AMD Phenom
RAM: 2 GB MB RAM or higher
HDD: 10 GB free disk space or more
Graphics: 256 MB or higher (Pixel Shader 3.0, PCIe only) *
DirectX: Version 9.0c
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MASS EFFECT

February 6th, 2010 admin No comments

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Player creation and character classes
Although most of the game’s screen shots and concept art show the same “default” male Commander Shepard, it is possible for the player to fully customize his or her character’s appearance, sex, abilities and even military background.[14]
The game includes six character classes.[15] Each class contains several “talents”; as each talent is leveled, the character either gains stats (extra health, stamina, etc), unlocks new abilities (for example leveling the Shotgun talent unlocks the “Carnage” ability, which allows the character to fire a concentrated explosive blast from the shotgun), or unlocks other talents. Each class also possesses a unique talent with the same name as its respective class; the characters may also have talents tied to their background.[16] Characters who have reached level 20 will unlock a “Rogue VI” side-mission on Luna (Earth’s moon) in the Sol System, upon completion of which, allows the player to choose one new specialist class. This unlocks one new “bar” of talents which can be earned. The specialist classes the character is offered depend on the base class.
When characters are first created, six classes are available: Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are the most skilled with weaponry, Engineers make use of the omni-tool and tech-abilities and the Adept are the best at using biotic powers. The other three classes are combinations of the first three. Infiltrators are a combination of Soldiers and Engineers, the Sentinel is a combination between the Engineer and the Adept, and the Vanguard are a combination of the Soldier and the Adept. While the combination classes don’t have the focus of the main classes, they are versatile and offer unique gameplay opportunities (e.g. Vanguards have access to half of the soldier skills and half of the Adept skills).
Players also have some control over their character’s backstory. They are able to choose either to have been a “spacer” (born and bred in space), a “colonist” (born on one of Earth’s extrasolar colonies), or an “Earthborn” (hailing from the streets of one of Earth’s cities). They also choose whether they have been the sole survivor of a terrible battle, a war hero, or a ruthless soldier. These backgrounds have only a small effect in the game, although many characters reference the player’s chosen background when talking to Commander Shepard, and these can also affect whether some sidequests become available or not. Except in a few situations, the player’s background does not directly affect the player’s dialogue choices.
[edit] Dialogue and morality
Previous BioWare titles such as Star Wars: Knights of the Old Republic and Jade Empire employed a conversation system where the player chose from several responses after non-player characters (NPCs) had finished speaking. Mass Effect has a system in which responses to NPCs are displayed as the general tone of the message, rather than a word-for-word transcription of the message (e.g., if the player chooses “You’re worrying too much,” Shepard might actually say, “You always expect the worst”).
A radial command menu, divided into six equal sections like a pie chart, is shown at the bottom of the screen when a conversation is initiated. Each section is assigned a brief description of the response’s intent, usually a short phrase such as “What’s going on?” The response is selected by moving the analog stick (or the mouse in the Windows version) in the direction of the desired response on the circle and pressing a button. The command menu is organized such that each section is assigned a particular inclination (being nice, aggressive, etc.), so that after players have become comfortable with the system they no longer have to read the menu, and are able to respond appropriately, immediately, if desired. BioWare intended the system to allow the game to be more cinematic and free players from reading large amounts of dialogue, as would be required with the commonly used system of simply having the player choose from complete, sometimes long, written statements.[17][18]
Dialogue is central to the game’s morality system. The side story and the number of character interaction choices in Mass Effect are affected by the player’s chosen morality. Unlike in BioWare’s previous titles, emphasis on becoming a pure “good” or pure “evil” character is lessened. The overall story is also affected by the player’s personal choices. Project Director Casey Hudson of BioWare has said “[the player's] style of play throughout the game will result in diverging endings that determine the fate of humanity itself,” affecting not only the first installment, but also the planned sequels.[19] Morality is mostly determined by the player’s choices during conversations.[17]
Hudson has further stated that instead of the “good” and “evil” approach that past BioWare games have taken, Mass Effect morality is based on giving points as a “Paragon” for choosing more polite and professional military actions, or as a “Renegade” for taking a more ruthless and take-no-prisoners approach. “Paragon” and “Renegade” points are scored on two separate scales (i.e. taking a “Paragon” option does not negate a past “Renegade” option), as opposed to other BioWare titles such as Knights of the Old Republic in which morality points were scored on a single scale so that making a “Light Side” choice negated the morality change characters underwent for making a “Dark Side” choice. NPCs react differently to a character depending on their past morality choices.[20]
[edit] Combat and abilities
The Windows version of Mass Effect features a different HUD than the original Xbox 360 version.
Combat in Mass Effect takes place in real time, but the player can pause at any time to change the squad’s weapons, select different abilities for the squad members to use, or to give general squad orders. The player and his allies use firearms (modifiable with various upgrades throughout the game), Tech abilities (to interfere with enemy equipment and abilities), and biotics (similar to magical attacks or Force powers in other games) to fight their enemies. Players directly control their character’s actions as well as their squadmates’ attacks, but cannot take direct command of their squadmates. They can, however, issue commands using the directional pad,[17] allowing the player to tell other characters to get behind cover, regroup, attack a specific target, or to scout ahead. Weapons and abilities of the squad members are selected via the use of two “wheel” interfaces: one for the weapons at the squad’s disposal, and the other listing the available powers of each squad member and their respective recharge times. The command interface was reworked for the Windows version into displays on either side of the HUD for each squad member.
The abilities and special powers that characters have at their disposal are determined by the skill sets assigned to them at the beginning of the game and how further earned experience points have been allotted since then. Some special abilities include a biotic lift that can be used to pick up objects and enemies, and a tech ability that reduces the shields of enemies. Two other abilities, Charm and Intimidate, are dependent on points, storyline progression, and the amount of Paragon or Renegade points the player attains; raising the levels of these will not unlock any attacks, but instead open new dialogue options within the game.
Special abilities that the player can use in the game are tech abilities and biotics. Tech abilities are support powers used against enemy weapons and technology, as well as biotics. They are activated through the omni-tool, which three of the main classes can use: Engineers, Infiltrators, and Sentinels. These abilities include destroying enemy shields, sabotaging enemy weaponry, and hacking robotic enemies to fire on their own squad. Tech abilities also have passive uses, such as the Electronics talent, which allows the party to open locked crates or salvage components from wrecks. Biotics are powers accessed by the characters using implants that enhance natural abilities to manipulate dark energy, with mass effect fields. These abilities include hurling enemies around with the mind, raising shields that are resistant to enemy fire but still allow the player to fire through them, and creating small singularities that cause enemies and destructible parts of the environment to swirl about. Three of the main character classes are able to use these powers: Adepts (the main biotics class), Vanguards, and Sentinels.
[edit] Weapons and equipment
Mass Effect features four classes of conventional weapons (pistols, shotguns, assault rifles, and sniper rifles) and grenades, along with a variety of weapon and armor upgrades. The player can pause the game at any time and change the equipment used by the members of the party. This is a major strategic aspect of the gameplay, as choosing the correct equipment can mean the difference between a quick victory and defeat. Equipped items are visible on the characters; the armors have different appearances and all weapons fold up into compact versions that are stored on the character’s back. Weapons can be retrieved by using a weapon wheel similar to the talent wheel.
Ammunition is unlimited; instead of needing to reload, a weapon will build up heat until it overheats, and cannot fire until it has sufficiently cooled down. In-game, the reasoning for this is that weapons are loaded with “blocks” of ammunition material, and each round fired is sheared off from this central supply of ammunition. The rounds themselves are described as being the size of a “grain of sand” and are launched through mass accelerator technology at extremely high speeds. Firing a weapon continuously or using a weapon that one is untrained with will result in decreased accuracy, represented by an expanding targeting reticle. The more Talent points that are spent on a weapon type, the greater the weapon type’s accuracy and damage.
The characters wear dual layer hardsuits which serve as combat and EVA suits. There are three classifications of hardsuits: light, medium, and heavy armor. These suits provide a limitless supply of oxygen, as well as temporary protection from many planetary hazards like heat and radiation. Heavier suits are vulnerable to fewer hazards, but cause characters to move slower. The suits also come equipped with kinetic barriers, which act as shields against incoming fire. Aside from Liara, who is able to wear human armor, each non-human character requires a different type of armor corresponding to their race. Biotic- or tech-wielding characters can also upgrade their biotic amps or omni-tools to give bonuses to their attacks or reduce their cooldown periods.
The equipment found by the player generally increases in both stats and cost as the player levels up, denoted by a class marking from I to X. Higher class weapons and armor also have more upgrade slots than their lower-class counterparts. Upgrades found in the game fall into one of four categories: weapon upgrades, armor upgrades, ammo upgrades, and grenade upgrades. Weapon and armor upgrades add to certain stats of the item they are put in, such as accuracy or shields, while ammo and grenade upgrades grant such things as fire damage or reduced speed when shot or thrown at enemies.
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Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 2.4 GHz or Athlon Equivalent
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Hard Drive: 12 GB Free
Video Memory: nVidia GeForce 6800GT/ATI Radeon 1300XT
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
Recommended System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 2.6 GHz or Athlon Equivalent
Memory: 2 GB
Hard Drive: 12 GB Free
Video Memory: nVidia GeForce 7900GTX/ATI Radeon X1800 L
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse
DVD Rom Drive
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MASS EFFECT

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