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BEIJING 2008

March 8th, 2010 admin No comments

Beijing 2008 +1000 unlimited free full version rpg war pc games download

Embrace the competitive spirit of the world’s most prestigious sporting event and represent your country as you compete for the highest honor – the Gold.
Appearing on next-gen consoles, the game delivers a far more entertaining and immersive Olympic experience with superior graphics capturing the fine emotional detail of each event where a fraction of a second means the difference between winning and losing. With brand new gameplay mechanics challenging your time, speed, and coordination, you will strive to break records alone or with up to seven friends online as you lead the US team to victory in 38 authentic Olympic events.
• Olympic Games Mode: Organize your daily schedule and customize your national teams with players skilled in agility, power, stamina and speed for competition across 38 events. With up to three friends, participate in either single-event or multi-event challenges in Competition mode.
• New Gameplay Mechanics: There are a variety of controls across all events, including a time-based system where timing, power and angle are essential, a rhythm-based method that requires increasing and sustaining speed, and a targeting system to help you hit targets accurately.
• In the Zone: This gameplay feature puts you right into the athlete’s mind and closer to the action than ever, with time to accurately control every move.
• Global Online Competition: For the first time in Olympic video games history you can compete online. Competitions, exhibition events and leaderboards allow you to become the ultimate Olympic armchair athlete.
• Capturing the Olympic Spirit: As the only 2008 official Olympic video game, Beijing 2008 offers full Olympic branding and transports you right into the heart of the action in ultra-realistic recreations of the Beijing stadiums.
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Windows XP/Vista
MINIMUM
1.2GHz Processor
256MB RAM
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AMD or Intel Dual Core 2.2GHz Processor
1GB RAM
750MB Hard Disk Space
DirectX 8.1
Nvidia 6600/ATI Video Card
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BURNOUT PARADISE

March 7th, 2010 admin No comments

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Gameplay
According to Alex Ward, creative director of the game at developer Criterion Games, this game is a “complete reinvention” of the Burnout series.[3] He also said “To create truly next-generation gameplay, we needed to create a truly next-generation game from the ground up”. The game is set in an open-world environment.[4] Initially day and night cycles were not included in the game but a software update entitled “Davis” added this element to the game. Records are now kept on players’ drivers licenses and there as well as statistics such as fastest time and biggest crash for every street in the game. Unlike in previous Burnout games, “Crash Mode”, now called “Showtime”, can now be initiated at any time and place in the game.[5] While racing players may take any route to get to the destination. Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features multiple customisable game modes, [6][5] such as determining whether or not there is traffic in an online event, selecting race routes, and including/excluding cars based on their boost types.
The damage system has also been reworked. There are now two different types of crashes based on the car’s condition after the crash.[7] If the player’s car manages to retain all four wheels and does not break its chassis the player can drive out of the crash and continue playing; this is called a “driveaway”. If a player’s car loses any wheels, the engine is damaged too much from an impact, or winds up outside of the game’s map, the car is in a “wrecked” state and the player will have to wait until their car is reset. Cars will compress and deform around objects they crash into.
Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be “tuned up”[8] or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, which will randomly assign a color to the car, or by selecting the color in the Junkyard during vehicle selection. Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle’s Boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle.[9]
[edit] Multiplayer
The online lobby system used by most video games has been replaced by a streamlined system known as “Easy Drive”. While driving, players simply hit right on the D-Pad and the Easy Drive menu appears in the corner of their screen. From there, players are able to invite other players from their friends list. Once friends have joined the game, the hosting player can select the event to play. A “Mugshots” camera feature is available for the PC via webcam, PlayStation 3 using a PS3-compatible webcam, and Xbox 360 using Xbox Live Vision.[10] When a player is taken down, their photo, or ‘Mugshot’, is shown to the aggressor, and vice versa. These photos can then be saved to the PC or console’s hard drive.[11]
[edit] Updates and expansions
Burnout Paradise has undergone significant changes since its initial release. These have been implemented through several free patches and downloadable packs. The first major update, codenamed “Bogart”, fixed several glitches and was scheduled to be released on April 24, 2008.[12] However, it was made available to Xbox 360 users on April 18, 2008 and to PlayStation 3 users on April 24, 2008.
The “Cagney” update was released on schedule on July 10, 2008 for PlayStation 3 and on August 4, 2008 for the Xbox 360. The update introduces three new Freeburn multiplayer modes: Online Stunt Run, Marked Man and Road Rage. Online Stunt Run involves up to 8 players simultaneously competing for the highest stunt score within 2 minutes (or as long as a player is still chaining stunts). Road Rage features two teams; one must race to a checkpoint while the others tries to stop them through takedowns. Marked Man is like a game of tag, with one player as the Marked Man who cannot see the other players and has no boost. In addition there are 70 new online challenges. These new challenges are different from Free Burn challenges, being timed. Timed challenges start with all players gathering at a point of interest. The players then must all complete an objective within a certain time, such as jumping a ramp. “Gagney” also brought custom soundtracks and 1080i support to the PlayStation 3 version.[13]
Although initially excluded, Paradise was updated to add time-of-day as well as motorcycles.
On April 23, 2008 it was announced that motorbikes and night-day cycles would appear in the Bikes Pack (originally codenamed the “Davis” update), along with tailored locations, challenges and game modes.[14] Criterion Games announced on August 5, 2008 that the update would also feature a new dynamic weather system, two starter bikes in the player’s junkyard, 70 new bike-only challenges, and special “Midnight Rides” challenges that appear only at night.[15] The Bikes pack was released on September 18, 2008 on both the PlayStation 3 and Xbox 360.
On September 25, 2008 another update was made available which introduced support for the PlayStation 3 trophies system. Criterion Games originally stated that the trophies could be awarded retroactively to players who had already made certain achievements. However when the update was released they stated that this had proved to be impossible and that users would have to start a new game in order to achieve some of the goals.[16] On February 5, 2009, Criterion released the free 1.6 update, which includes the addition of an in-game browser for the PC and PlayStation 3 versions, allowing users to access the Criterion Games Network. An in-game store was also added to all versions allowing users to purchase content from within the game.[17]
[edit] Paid content
In addition to the free updates, Criterion is releasing several optional, premium packs that add content like new cars, areas and modes. The first update was announced as the “Burnout Party Pack” and launched on February 5, 2009 in North America and the United Kingdom.[18] It focuses on single-console multiplayer gameplay, offering a Freeburn Challenge-like setting but for people playing on the same console, passing the controller around to complete challenges. The challenges are split into ‘Speed’, ‘Stunt’ and ‘Skill’ with up to 8 rounds and up to 8 players playing at once. Criterion in addition also announced the combo pack “Burnout Paradise – The Ultimate Box” that launched around the same time which contains the original game, plus the Cagney, Bikes, Party pack and Update pack all in the same package which contained “a mountain of new refinements”.[19]
On November 7, 2008 Criterion announced the first premium content pack called “Legendary Cars”. The pack features four cars inspired by famous vehicles from film and television.[20] The Jansen P12 88 Special (based on the DeLorean from the Back to the Future films), the Hunter Manhattan Spirit (based on the Ecto-1 from the Ghostbusters films) the Carson GT Nighthawk (based on KITT from the television series, Knight Rider), and the Hunter Cavalry Bootlegger is (based on The General Lee from the TV series The Dukes of Hazzard).[21] The Legendary Cars pack was released on February 19, 2009 for the PlayStation 3 and the Xbox 360, and later in 2009 for the PC.[22]
On March 5, 2009, Criterion announced the release of the “Toy Cars” pack. It features a collection of new vehicles designed with a “toy car” aesthetic, although modelled as full-size cars. The Toy Cars pack has been released in three packs. The full pack offering all toy cars and also the Nakamura Firehawk; a toy motorcycle, the others splitting the content into two parts, without the Firehawk.[23]
On March 12, 2009, the “Boost Specials” pack was released. It featured two cars: the Carson Extreme Hotrod and the Montgomery Hawker Mech. The Carson was described as the fastest car in the game and featured a ‘locked’ boost; the car continues to boost until it is brought to a stop, either performing a 180-degree turn, slowing down with the handbrake or by crashing. The vehicle dynamics system were rewired so that the Carson performs more realistically than any other car in the game. The Montgomery Hawker Mech also featured a unique boost system, allowing the player to willingly switch between the three different boost types at the touch of a button.[24]
On February 6, 2009, via the Criterion Games Network, Criterion announced the “Cops & Robbers” pack, which was released April 30, 2009 for PlayStation 3 and Xbox 360.[25] The content does not involve AI Police cars patrolling the streets but instead borrows from the Cops and Robbers modes of older Burnout games, notably Burnout 2: Point of Impact. Players are split into teams, the Cops and the Robbers. Teams attempt to return gold bars to their respective bases to score points.[26] Every Paradise car (except Carbon and Premium DLC cars) receives a Police livery with the content.[27]
Originally announced as the “Eastwood” pack coming in “Fall 2008″,[28] the expansion known as “Big Surf Island” was released June 11, 2009.[29] Design for the island was guided by the principle of “If you can see it, you can drive it”.[30][31] The island puts emphasis on the playground aspect of Burnout. The developers mentioned that in their telemetry they noticed that players congregate in areas of Paradise City that lend themselves to stunt-driving, and so the idea was to create an entire island to accommodate player desire. Big Surf Island also features new vehicles, including the Carson Dust Storm buggy, a car tailor-made for stunts. In addition to the Dust Storm buggy two specially featured cars, the Hunter Olympus “Governor” and the Carson Annihilator Street Rod are also included. The unlockable cars also include toy versions of all four “Legendary Cars” pack vehicles and a special Jansen P12 Diamond awarded for completing all 500 freeburn challenges.[32] It features several new events, billboards, smash gates, and mega jumps. New Trophies and Achievements were also added along with a new ‘Big Surf Island License’ to obtain.[33]
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Minimum System Requirements
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Memory: 1 GB (1.5 GB for Vista)
Hard Drive: 4 GB Free
Video Memory: 128 MB (Shader Model 3.0+)
Sound Card: DirectX Compatible
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BATTLEFIELD BAD COMPANY 2

March 3rd, 2010 admin No comments

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Gameplay in Battlefield: Bad Company 2 resembles that of Battlefield: Bad Company and takes place in the mountainous regions along the borders of Russia, among other places. Bad Company 2 will include locations in snowy mountains, dense jungles, and also sandy deserts within both story mode and multiplayer mode. The game allows players to play through missions using any tactics they choose. Like its predecessor, Bad Company 2 features destructible environments. However, more destruction is now possible; players can now completely destroy a building rather than just its walls. Bad Company 2 and Battlefield Vietnam are the only two games in the series to have blood in them without a third-party modification.
Multiplayer will allow players to choose from a set of weapon kits before each spawn, the number of which has been further reduced from Bad Company’s five down to four: “Assault,” “Engineer,” “Recon,” and “Medic,” removing the “Specialist” kit, whose compact assault rifle and C4 abilities have been split between the “Engineer” and “Recon” classes, respectively.[citation needed]
A customizable weapon selection menu is also new to the Bad Company series (similar to unlocks in Battlefield 2 and Battlefield 2142), giving players the choice of different ACOGs or reflex sights, including short or long barrel grenade launchers; these are also chosen before each match.
Each match will give players experience points, allowing them to level to multiple ranks as they did in the previous series. Experience points will be gained by each opponent killed and destroying the respective objectives. The points gained will be displayed in the screen.
A dog tag system coined from a similar system in Battlefield 2142 and Battlefield: Bad Company will allow players to collect an opponent’s tag when killing by melee.
There will be new vehicles in Bad Company 2, such as the UH-60 Black Hawk, a quad bike, a two-man patrol boat, and an AA-gun mounted on a light tank.
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Minimum System Requirements
OS: Windows XP
Processor: Core 2 DUO @ 2 GHz
Memory: 2 GB
Hard Drive: 15 GB for Digital Version, 10 GB for Disc Version
Video Memory: 256 MB (NVIDIA GeForce 7800GT/ATI X1900)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard and Mouse
DVD Rom Drive

Recommended System Requirements
OS: Windows Vista/7
Processor: Any Quadcore Processor
Memory: 2 GB
Hard Drive: 15 GB for Digital Version, 10 GB for Disc Version
Video Memory: 512 MB (NVIDIA GeForce GTX 260)
Sound Card: DirectX Compatible
DirectX: 10
Keyboard and Mouse
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ALIEN VS PREDATOR

February 23rd, 2010 admin No comments

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Intel Processor    -       Core 2 Duo E6400 2.13GHz
AMD Processor    -     Athlon 64 X2 Dual Core 4800+
Nvidia Graphics Card    -     Geforce 8800 GTS
ATI Graphics Card    -     Radeon HD 2900 XT 512MB
RAM Memory    -     2 GB
Hard Disk Space    -     10 GB
Direct X    -     9
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ASHES CRICKET 2009

February 8th, 2010 admin No comments

Ashes Cricket 2009 1000 unlimited free full version war rpg pc games download

According to the developers, the game includes an intuitive, interactive bowling control scheme and dynamic and intuitive batting, with greater coverage and shot choice than previous games. The game also features official Hawk-Eye visualisations during play.
The game features two player co-op play, with up to four player versus matches. The PC, PS3 and Xbox 360 versions also feature full online multiplayer. The PC, PS3 and Xbox 360 versions also feature a coaching mode where they can learn the disciplines of batting, bowling and fielding from Sir Ian Botham and Shane Warne.
The game features commentary by Tony Greig, Jonathan Agnew, Shane Warne, Ian Bishop and Sir Ian Botham.
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These are the minimum system requirements needed for the game to function on your PC:
* Windows XP/Vista. (if running Windows Vista SP1 or above is recommended)
* DirectX 9.0c
* 2 Ghz Pentium or AMD™ equivalent
* 1 GB RAM
* Graphics Card: GeForce 6800 / Radeon X1600 or above Shader 3.0 256MB RAM card
* DirectX Compatible Sound Card
* Dual layer DVD-ROM Drive
* 2.5 GB Hard Drive Space
However, the following specifications are recommended for the game to function smoothly:
* Windows XP/Vista. (if running Windows Vista SP1 or above is recommended)
* DirectX 9.0c
* 3 GHz Pentium 4 or AMD™ equivalent and above
* 1.5GB RAM
* Graphics card: GeForce 8800GS & above, or Radeon X1900 series & above
* Sound Card: Creative Sound Blaster X-Fi Sound Card.
* Dual Layer Compatible DVD-ROM Drive
* 3 GB Hard Drive Space
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BOLT

February 8th, 2010 admin No comments

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Bolt is a video game available for Wii, Xbox 360, PlayStation 2, PlayStation 3 and Nintendo DS. It is based on the Disney film Bolt.[1]
By using Bolt’s super powers the player can fight enemies. New powers, such as Superbark and Laser Eyes, can be unlocked during the game.
The levels are shared between Bolt and Penny. Bolt has super powers whereas Penny has maneuverability by using her Wheelbar.
However, the game focuses on Bolt’s fake TV life, not the actual movie storyline.
Penny’s father has been kidnapped by the evil Dr. Calico, and Penny and Bolt must travel through five different countries to rescue him.
All of this is actually on TV, and Rhino the hamster is watching a DVD pack of all the 25 Bolt episodes; Possibly at the rural home at the end of the film with Bolt’s family (Penny, Mittens, Bolt himself, and Penny’s Mother). However, the player does not see Rhino, only hearing him. But on the Nintendo DS you can play a mini game called Rhino’s Mission, where you go through mazes and avoid obstacles, like cannons. and also he had an introduction sequence in the game where he was starting the dvd. saying it had 940 episodes of bolt, even though the game actually has 25.
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MINIMUM SYSTEM REQUIREMENTS
OS: Windows XP/Vista
CPU: Pentium 4 3.2 Ghz or AMD Athlon 64 3500+
RAM: 1 GB MB RAM or higher
HDD: 5 GB free disk space or more
Graphics: 128 MB or higher
DirectX: Version 9.0c
RECOMMENDED REQUIREMENTS
OS: Windows XP/Vista
CPU: Intel Core 2 Duo, AMD 64 X2 5000+ or AMD Phenom
RAM: 2 GB MB RAM or higher
HDD: 10 GB free disk space or more
Graphics: 256 MB or higher (Pixel Shader 3.0, PCIe only) *
DirectX: Version 9.0c
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CURSED MOUNTAIN

February 6th, 2010 admin No comments

Gameplay
Combat primarily consists of encounters with the angry souls of monks and climbers who are trapped in Bardo, a spiritual realm in between this life and the next. The player must stun the enemies and make gestures with the Wii Remote to free their souls. The game will also make use of other features of the Wii Remote, such as its built-in speaker.
Plot
Cursed Mountain is set in the late 1980s, due to the lack of technology available in the time period. The entire course of the game takes place on a mountain in the Himalayas named Chomolonzo, which the natives call “the Sacred One”. The protagonist, Eric Simmons, is searching for his lost brother, Frank, who was hired by Edward Bennett to retrieve a sacred artifact called a terma. The goddess of the mountain became angry, and she bestowed a powerful curse upon Chomolonzo, trapping Frank and everyone who could not escape in time. The storyline of the game is heavily influenced by Buddhism and Tibetan folklore.
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Processor : Intel Pentium IV at 3.2 GHz
Video Card : 256 MB VRAM – nVidia GeForce 6800GT / ATI Radeon X1650 or above with support for Shader Model 3.0
Memory : 1 GB RAM (2 GB Recommended)
Hard Disk : 8 GB of free Hard Drive Space
Operating System : Microsoft Windows XP / Windows Vista
Sound Card : DirectX Compatible
Direct X : 9.0c
Controls : Keyboard & Mouse
Installation : DVD-ROM Drive
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MASS EFFECT

February 6th, 2010 admin No comments

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Player creation and character classes
Although most of the game’s screen shots and concept art show the same “default” male Commander Shepard, it is possible for the player to fully customize his or her character’s appearance, sex, abilities and even military background.[14]
The game includes six character classes.[15] Each class contains several “talents”; as each talent is leveled, the character either gains stats (extra health, stamina, etc), unlocks new abilities (for example leveling the Shotgun talent unlocks the “Carnage” ability, which allows the character to fire a concentrated explosive blast from the shotgun), or unlocks other talents. Each class also possesses a unique talent with the same name as its respective class; the characters may also have talents tied to their background.[16] Characters who have reached level 20 will unlock a “Rogue VI” side-mission on Luna (Earth’s moon) in the Sol System, upon completion of which, allows the player to choose one new specialist class. This unlocks one new “bar” of talents which can be earned. The specialist classes the character is offered depend on the base class.
When characters are first created, six classes are available: Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are the most skilled with weaponry, Engineers make use of the omni-tool and tech-abilities and the Adept are the best at using biotic powers. The other three classes are combinations of the first three. Infiltrators are a combination of Soldiers and Engineers, the Sentinel is a combination between the Engineer and the Adept, and the Vanguard are a combination of the Soldier and the Adept. While the combination classes don’t have the focus of the main classes, they are versatile and offer unique gameplay opportunities (e.g. Vanguards have access to half of the soldier skills and half of the Adept skills).
Players also have some control over their character’s backstory. They are able to choose either to have been a “spacer” (born and bred in space), a “colonist” (born on one of Earth’s extrasolar colonies), or an “Earthborn” (hailing from the streets of one of Earth’s cities). They also choose whether they have been the sole survivor of a terrible battle, a war hero, or a ruthless soldier. These backgrounds have only a small effect in the game, although many characters reference the player’s chosen background when talking to Commander Shepard, and these can also affect whether some sidequests become available or not. Except in a few situations, the player’s background does not directly affect the player’s dialogue choices.
[edit] Dialogue and morality
Previous BioWare titles such as Star Wars: Knights of the Old Republic and Jade Empire employed a conversation system where the player chose from several responses after non-player characters (NPCs) had finished speaking. Mass Effect has a system in which responses to NPCs are displayed as the general tone of the message, rather than a word-for-word transcription of the message (e.g., if the player chooses “You’re worrying too much,” Shepard might actually say, “You always expect the worst”).
A radial command menu, divided into six equal sections like a pie chart, is shown at the bottom of the screen when a conversation is initiated. Each section is assigned a brief description of the response’s intent, usually a short phrase such as “What’s going on?” The response is selected by moving the analog stick (or the mouse in the Windows version) in the direction of the desired response on the circle and pressing a button. The command menu is organized such that each section is assigned a particular inclination (being nice, aggressive, etc.), so that after players have become comfortable with the system they no longer have to read the menu, and are able to respond appropriately, immediately, if desired. BioWare intended the system to allow the game to be more cinematic and free players from reading large amounts of dialogue, as would be required with the commonly used system of simply having the player choose from complete, sometimes long, written statements.[17][18]
Dialogue is central to the game’s morality system. The side story and the number of character interaction choices in Mass Effect are affected by the player’s chosen morality. Unlike in BioWare’s previous titles, emphasis on becoming a pure “good” or pure “evil” character is lessened. The overall story is also affected by the player’s personal choices. Project Director Casey Hudson of BioWare has said “[the player's] style of play throughout the game will result in diverging endings that determine the fate of humanity itself,” affecting not only the first installment, but also the planned sequels.[19] Morality is mostly determined by the player’s choices during conversations.[17]
Hudson has further stated that instead of the “good” and “evil” approach that past BioWare games have taken, Mass Effect morality is based on giving points as a “Paragon” for choosing more polite and professional military actions, or as a “Renegade” for taking a more ruthless and take-no-prisoners approach. “Paragon” and “Renegade” points are scored on two separate scales (i.e. taking a “Paragon” option does not negate a past “Renegade” option), as opposed to other BioWare titles such as Knights of the Old Republic in which morality points were scored on a single scale so that making a “Light Side” choice negated the morality change characters underwent for making a “Dark Side” choice. NPCs react differently to a character depending on their past morality choices.[20]
[edit] Combat and abilities
The Windows version of Mass Effect features a different HUD than the original Xbox 360 version.
Combat in Mass Effect takes place in real time, but the player can pause at any time to change the squad’s weapons, select different abilities for the squad members to use, or to give general squad orders. The player and his allies use firearms (modifiable with various upgrades throughout the game), Tech abilities (to interfere with enemy equipment and abilities), and biotics (similar to magical attacks or Force powers in other games) to fight their enemies. Players directly control their character’s actions as well as their squadmates’ attacks, but cannot take direct command of their squadmates. They can, however, issue commands using the directional pad,[17] allowing the player to tell other characters to get behind cover, regroup, attack a specific target, or to scout ahead. Weapons and abilities of the squad members are selected via the use of two “wheel” interfaces: one for the weapons at the squad’s disposal, and the other listing the available powers of each squad member and their respective recharge times. The command interface was reworked for the Windows version into displays on either side of the HUD for each squad member.
The abilities and special powers that characters have at their disposal are determined by the skill sets assigned to them at the beginning of the game and how further earned experience points have been allotted since then. Some special abilities include a biotic lift that can be used to pick up objects and enemies, and a tech ability that reduces the shields of enemies. Two other abilities, Charm and Intimidate, are dependent on points, storyline progression, and the amount of Paragon or Renegade points the player attains; raising the levels of these will not unlock any attacks, but instead open new dialogue options within the game.
Special abilities that the player can use in the game are tech abilities and biotics. Tech abilities are support powers used against enemy weapons and technology, as well as biotics. They are activated through the omni-tool, which three of the main classes can use: Engineers, Infiltrators, and Sentinels. These abilities include destroying enemy shields, sabotaging enemy weaponry, and hacking robotic enemies to fire on their own squad. Tech abilities also have passive uses, such as the Electronics talent, which allows the party to open locked crates or salvage components from wrecks. Biotics are powers accessed by the characters using implants that enhance natural abilities to manipulate dark energy, with mass effect fields. These abilities include hurling enemies around with the mind, raising shields that are resistant to enemy fire but still allow the player to fire through them, and creating small singularities that cause enemies and destructible parts of the environment to swirl about. Three of the main character classes are able to use these powers: Adepts (the main biotics class), Vanguards, and Sentinels.
[edit] Weapons and equipment
Mass Effect features four classes of conventional weapons (pistols, shotguns, assault rifles, and sniper rifles) and grenades, along with a variety of weapon and armor upgrades. The player can pause the game at any time and change the equipment used by the members of the party. This is a major strategic aspect of the gameplay, as choosing the correct equipment can mean the difference between a quick victory and defeat. Equipped items are visible on the characters; the armors have different appearances and all weapons fold up into compact versions that are stored on the character’s back. Weapons can be retrieved by using a weapon wheel similar to the talent wheel.
Ammunition is unlimited; instead of needing to reload, a weapon will build up heat until it overheats, and cannot fire until it has sufficiently cooled down. In-game, the reasoning for this is that weapons are loaded with “blocks” of ammunition material, and each round fired is sheared off from this central supply of ammunition. The rounds themselves are described as being the size of a “grain of sand” and are launched through mass accelerator technology at extremely high speeds. Firing a weapon continuously or using a weapon that one is untrained with will result in decreased accuracy, represented by an expanding targeting reticle. The more Talent points that are spent on a weapon type, the greater the weapon type’s accuracy and damage.
The characters wear dual layer hardsuits which serve as combat and EVA suits. There are three classifications of hardsuits: light, medium, and heavy armor. These suits provide a limitless supply of oxygen, as well as temporary protection from many planetary hazards like heat and radiation. Heavier suits are vulnerable to fewer hazards, but cause characters to move slower. The suits also come equipped with kinetic barriers, which act as shields against incoming fire. Aside from Liara, who is able to wear human armor, each non-human character requires a different type of armor corresponding to their race. Biotic- or tech-wielding characters can also upgrade their biotic amps or omni-tools to give bonuses to their attacks or reduce their cooldown periods.
The equipment found by the player generally increases in both stats and cost as the player levels up, denoted by a class marking from I to X. Higher class weapons and armor also have more upgrade slots than their lower-class counterparts. Upgrades found in the game fall into one of four categories: weapon upgrades, armor upgrades, ammo upgrades, and grenade upgrades. Weapon and armor upgrades add to certain stats of the item they are put in, such as accuracy or shields, while ammo and grenade upgrades grant such things as fire damage or reduced speed when shot or thrown at enemies.
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Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive
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OS: Windows XP/Vista
Processor: Pentium 4 @ 2.6 GHz or Athlon Equivalent
Memory: 2 GB
Hard Drive: 12 GB Free
Video Memory: nVidia GeForce 7900GTX/ATI Radeon X1800 L
Sound Card: DirectX Compatible
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MASS EFFECT 2

January 23rd, 2010 admin No comments

Mass Effect 2 1000 unlimited free full version rpg war pc games download

A “Prelude to E3″ developer diary was released on May 15, 2009. The developers confirmed that the combat system has been upgraded, with everything from the feel of the combat and the AI being improved, including realistic damage modeling and downed enemies still continuing to crawl and fight. New to the series is a heavy weapons system that will allow you to “kill [somebody] a thousand times” over. The tone of the game is similar to that of the Wild West, featuring warlords and crime gangs. The video also confirmed the existence of new alien races and an attack by one race on Citadel-controlled space, wearing armor with an “M1″ logo painted on it and seeming to control similarly armored varren, a race of non-sapient animals similar to dogs.
Mass Effect 2 also features regenerating health as its primary health mechanic, instead of being able to heal with “medi-gel” as in the first game. In addition, the overheat system for weapons have been replaced with collectible ammunition.
The characters in Mass Effect 2 will be more detailed not only graphically, but technically. In the original Mass Effect, Commander Shepard only had 20 animations for cover, while in Mass Effect 2, the character has over 200. The world will also be more open-ended in this installment; uncharted worlds the player could only explore for “cheap thrills” will now be more detailed and have more to explore.
The camera positioning for conversations with AI characters has also been improved, the previously static camera now moving around to provide “a much needed cinematic touch.”
A new vehicle will be introduced to replace the M35 Mako due to criticism of the Mako’s poor gameplay sections in the first game.
Transferring save-files
Casey Hudson, Project Director for BioWare, and Greg Zeschuk, BioWare co-founder, as well as various developers on the official Mass Effect message boards, have said that players should keep their Mass Effect save-files, because decisions made by the player in the first game will continue to have influences on their character in the sequel. Players who have not played the first Mass Effect will start a new character in Mass Effect 2, and will be brought up to speed on the story elements that have taken place thus far in the series. Hudson also states that characters from the previous game will come back, provided that they were not killed.
Character death
The first teaser trailer for this game gives the impression that Commander Shepard has been killed in action, but a later trailer shows that Shepard is still alive at the beginning of the game. Players themselves can dictate whether or not Shepard will die based on choices that they make throughout the game. BioWare Executive Producer Casey Hudson explained that “If you do die in the ending of Mass Effect 2, it will not come as a surprise, nor will it be random. It will be pretty obvious that you headed into the final mission knowing that Shepard probably wouldn’t make it out alive.” Hudson also confirmed that team members would be affected by the player’s decisions during the final mission: “You might have an ending where Shepard’s entire team survives, or where the entire mission is a bloodbath and everyone (including Shepard) is killed, or anything in between.” The ending in which Shepard is killed represents a permanent death, rather than one where the player simply reloads from the last saved game, meaning Shepard would not be available for Mass Effect 3 in that scenario.
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TRAINZ SIMULATOR 2010 ENGINEER EDITION

January 20th, 2010 admin No comments

trainz simulator 2010 engineer edition 1000 unlimited free full version rpg war pc games download

The previously planned Trainz Simulator 2009: Engineers Edition was released as “Trainz Simulator 2010: Engineers Edition” from 23 November 2009 as a digital download to registered Aurans users (Owners of previous releases), and from the first half of December 2009 for the Christmas seasons as retail boxed versions soley via the Aurans online store. Regular retail release is pending later in 2010. The primary addition to this edition is the use of the SpeedTree system, graphical improvements for built-in content, and performance improvements for both custom and built-in content.
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Minimum
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• Windows Vista/Windows 7 (64bit)
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• Core 2 Duo (or equivalent)
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